Champs Denver Competition

 

CHAMPS Glass Games is coming to Denver!  The Denver show is the last chance to qualify for one of 4 coveted spots in the CHAMPS Masters flame off February 26-28, 2019.  While there is no live flame-work at the Denver CHAMPS show, master of ceremonies and renowned glass blower Matty White and the CHAMPS team have come up with 3 exciting pre-made competitions. Take all the time you need to make some truly mind-blowing glass art and bring it to the Denver CHAMPS Show, October 16-18.

 

Pimp Cup Pick

1st Place Qualifies for Master's Finals

 

 

This is our standard cup contest.  Prize money and wild-card possibilities will be judged on by Glass Game judges, and 1st, 2nd, and 3rd will win their respective prizes. All artists will be "selling" their goblet for $100, CHAMPS will provide a redeemable ticket to the artist for the goblet.. CHAMPS will sell tickets at $100, 1 per person, per availability of goblet/mug/cup/chalice/etc. at a first-come first-serve basis, e.g.

 

If we have twenty entries, we will sell twenty tickets max, one per person max. All entries will be on display at the show. On Oct 18th, if there are any additional tickets available, people may purchase as many tickets as they want first come first serve basis. At 3:30 PM CHAMPS will draw #s for placement, when your # is called you have 30 seconds max to choose which entry you want to exchange your ticket for.

 

If an artist would like to be involved in the "grab", they may submit a second entry, this entry will be in exchange for a $100 "grab" ticket, you will also have a chance to place twice. Do not bring a duplicate cup, this is going into our store owners collection, and we are looking for a "bigger, better, badder" grab. Also making two different Cups gives a better chance to win. You MUST be present to win. Winners will be announced before close of the CHAMPS show, October 18.

 

 

-Cups must be judged

to be valued at a minimum of $100 to participate

Goblet Grab

1st Place Qualifies for Master's Finals

 

 

 

This is our standard goblet contest.  Prize money and wild-card possibilities will be judged on by Glass Game judges, and 1st, 2nd, and 3rd will win their respective prizes. All artists will be "selling" their goblet for $100, CHAMPS will provide a redeemable ticket to the artist for the goblet. CHAMPS will sell tickets at $100, 1 per person, per availability of goblet/mug/cup/chalice/etc. at a first-come first-serve basis, e.g. If we have twenty entries, we will sell twenty tickets max, one per person max.

 

All entries will be on display at the show. On Oct 18th, if there are any additional tickets available, people may purchase as many tickets as they want first come first serve basis. At 3:30 PM CHAMPS will draw #s for placement, when your # is called you have 30 seconds max to choose which entry you want to exchange your ticket for. If an artist would like to be involved in the "grab", they may submit a second entry, this entry will be in exchange for a $100 "grab" ticket, you will also have a chance to place twice.

 

Do not bring a duplicate cup, this is going into our store owners collection, and we are looking for a "bigger, better, badder" grab. Also making two different Goblets gives a better chance to win. You MUST be present to win. Winners will be announced before close of the CHAMPS show, October 18.

 

-Goblets must be

judged to be valued at a minimum of $100 to participate

A Game of  Marbles
Nicest Set of Marbles

and Winner of the game itself each qualify for the Master's Final

 

 

CHAMPS Glass Games is proud to present A Game of Marbles.  Bring a full set of marbles, 1 large shooter and 10 smaller pieces to participate in the game at the Denver CHAMPS show.  The nicest set of marbles wins the artist a trip to the CHAMPS Glass Games Masters Finals and a cash prize.

     

At the show, competing artists will use their own set of marbles to compete in the actual game of marbles, also known as “Ringer”.  Use your shooter to knock your opponent's marbles out of the ring. First to knock out all ten of your opponent’s marbles wins the round.

 

The event is tournament style, meaning winners continue on to the next round until a champion is crowned.  As the game progresses, more and more marbles are used in each contest, however, winners get to keep an ever-increasing amount of the spoils of war.  A Game of Marbles is a great way to exchange your own work with some of your favorite competing artists and friends. Winner of the actual marble game wins all of the marbles they “conquered” as well as a cash prize.

 

Marble Specifications:

 

Sizes:

10 “regular” marbles: 15-16 mm diameter each

1 “shooter” marble: 20-26 mm diameter

 

*Marbles will be measured at show and must be within the target size- No Exceptions!

 

  • All Marbles Must be Round

  • All Marbles Must be Artistic-Make your Marbles Look Nice

 

CHAMPS Glass Games “A Game of Marbles”

 

1. To determine who starts- Players will shoot their shooters from the “Pitch” line to the “Lag” line.  The closest marble to the “Pitch” Line without going past will shoot first.

 

2. The object of the game is to knock out all 10 of your opponent’s marbles from the ring.  At first, you must shoot from outside the ring with your shooter marble-to start game.  *If you knock marbles out of the ring your turn continues on and you shoot from where your shooter landed.  *If the shooter goes out of the ring, your turn continues and you can shoot from anywhere around the ring. *If your Shooter marble does not hit a play marble it stays where it lays and the next player shoots.  *2nd Players Turn-If a player shoots and hits the other players shooter while it lays in the ring (any contact at all) the shooting player gets to pick any play marble they want in the ring. Note that this can only occur once per player’s turn.  (the next shot must target a play marble only) *When no marbles are “won/gained” it becomes the next player’s turn. *Marbles must be fully outside the ring to be won

 

3.  Other Rules to Note  *At least one knuckle must touch the ground when shooting or you forfeit your turn.  The term is “knuckle down” if its not down when shooting the referee will call it and give play to the other player  *No “Hunching”. During the release of the shooter marble, this is when the players hand moves in a forward motion to help propel the shooter, this will also result in a loss of turn and if any marbles were hit they will be returned to the spot where they lay or in the middle by the referee.  *Dropping the marble, also known as a slip or wiff, is ok as long as the shooter does not travel over 10 inches or strike another marble.  

 

If the slip does result in contact with another marble the turn is forfeit. *The ricochet effect describes when Play marbles that might hit players while shooting will be placed back as close to where they were or in middle of ring. So if you bump or shoot marbles that end up hitting yourself, your turn is ended and marbles hit reset. Note that if play marbles were earned on a previous shot during the same round then they are still gained as normal but your turn is still lost.  If you shoot out a marble from the ring and then bump a marble after, the marble is won but your turn is still lost. So don’t kick, bump or get hit while shooting marbles or entering the ring. *Also, if your shooter marble is left in the ring after your turn and the next player knocks it out of the ring it’s the same as the “shooter” getting touched, the shooter gets any marble of their choice and play continues.  The player who’s shooter was touched begins his/her next turn outside the ring.

 

*If a shot was made when a foul has occurred and a marble or marbles have been moved or shot out of the ring; they will be put back into starting spots, in the middle of the ring or as otherwise determined by the referee. *If or when a shooter bumps/kicks a marble or commits any other foul then they will forfeit their turn and the referee will reset the play area.  *It is possible to earn multiple marbles in one shot, in fact, it should be every shooter’s goal. *Anytime a shooter knocks out their own marble that marble will be placed back into the ring, either where the ref determines its last location to be or in the middle of the ring and that shooter loses their turn. *If a shooter knocks out both their own and their opponents marbles on the same throw then the shooter gains their opponent’s marble but their own marble will be reset and the turn is over.  So if your marble and opponent’s marble are close to each other try not to hit your own!

 

4. End Game or Game Object *The game is played until one player has won 8 marbles *After each round of the tournament, 2 marbles will be added to the “to win” total.  *Any marbles gained during the run of play are now the property of the player who shot them out. The winner of the game also gets to claim the loser’s shooter as well as any marbles left in the ring at the end of play.

 

5. Marble Sizes.  If marbles are not made to specifications they will be disqualified.  No exceptions. *10 Play marbles-15-16mm.  *1 Shooter Marble-20-26mm

 

6. All marbles must be checked in at the Glass Games Arena on day 1 of CHAMPS Denver, October 16th, by 1:00 PM.  *The first round of play begins at 2:00 PM on day 1 of CHAMPS Denver. * Each subsequent round, each player will add 2 marbles to play, round 1 each player has 10 marbles,; round 2, 12; round 3, 14 and so on.

 
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